Preview Mode Links will not work in preview mode


A podcast that explores the impact that poetic imagination can have on videogame design and criticism.

Jul 20, 2021

Game critic and narrative designer Michael Lutz joins to discuss Gone Home (Fullbright Games 2013) through the lens of poems about dilapidated homes and their mystique.

Walter de la Mare, "The Listeners"
Æmilia Lanyer, "The Description of Cooke-ham"
Downloadable PDF

Michael Lutz
Ranged Touch Twitter & Patreon


Dec 19, 2020

Game developer and poet Shonté Daniels joins to discuss Contra III: The Alien Wars (KONAMI 1992) through the lens of poems about failure, loss, and love under tense circumstances.

Theodore Roethke, "My Papa's Waltz"
Elizabeth Bishop, "One Art"

Shonté Daniels

Music copyright by James Chandler Jr

The specialest of...

Mar 30, 2020

Critic Joshua Trevett joins to discuss Bloodborne (FROM Software 2015) through the lens of poems about dreamspace, memory, and the horrors of marriage.

Sylvia Plath, "The Applicant"
Jorge Luis Borges, "Adrogué" (Harold Morland, trans.)
Percy Bysshe Shelley, "The Waning Moon"

Trucks Podcast
Trucks Episode 57, featuring...

Jan 2, 2020

Poet William Wright joins to discuss Tokyo Jungle (Sony 2012) in conjunction with two poems about extinction, ecology, and the imagination.

James Dickey, "For the Last Wolverine"
Mary Oliver, “Wild Geese
William Wright on Amazon
James Howell, "Blood Ecology"
Music copyright by James...

Dec 17, 2019

A short introduction to the Deltahead podcast— its host, intentions, and format. The focus is videogames and poetry.